Since we only had two lectures and no seminar this week, I’m only going to write some about what was discussed on the second lecture and thoughts that came after.
This week’s theme was “Design research” and that was the focus in the second lecture this week. It discussed questions like;
- What is research?
Finding answers, solving problems, test theory all this to gain knowledge.
- What is design? What is research design?
This is an more complex questions since design is such a broad term. Design research is a way of doing research by creating a design/prototype and then testing it to see what works and what does not work. Then you can do other designs based on this and doing more testing on the new designs. You can also do only one design but with a lot of preparations and exploration in the subject. The design of the prototype is often preceded by a lot of sketching and trying different setups. The result in design research is not only is the design or prototype. It can be the process or things found during the process, for example interviews with users of an artifact.
- What is the role of a prototype?
The prototype is what is in the center of design research. This is what you design to test your research idea. The intentions of your research is what molde the prototype.
One of the more interesting parts of design research is to test and break norms. In this kind of design you don’t have to design things the way we are used to. The design research is for finding and testing new ways of solving problems and to break norms.
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